Once stranded on Lethe, however, the stories you create more than compensate for the narrative shortcomings. Each mission of the linear-ish campaign sees you dispatch a four-person team of marines to locations around Lethe, either to improve your situation or investigate why the moon is overrun with bugs. The first of these takes you to a facsimile of Hadley's Hope named Dead Hills, a sprawling shake 'n' bake colony with numerous buildings laid out on multiple floors. There's a bar, an armoury, a clinic, a command centre, and underneath it all, a twisting warren of mining tunnels.
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