Shorter runs will hopefully be more inviting for players intimidated by the first game's enormous campaign. Like other modern roguelikes, there's meta progression between runs. And like Hades, DD2 will have a story that evolves over the course of development in Early Access. The idea is for the game to be easier to get into but just as deep once you're hooked. "We want more people to feel worse" jokes Bourassa.
(Image credit: Red Hook Studios)
"There's some games where once you have the sequel there's no reason to go back and play the original. We wanted to do a different structure," says Tyler Sigman.
They settled on the idea of a road trip, which Sigman relates to the teensy-bit-brighter tone, likening it to Lord of the Ring's quest to Mordor. The trip may be brutally hard, but this time there's some nobility to it.
Launch lineup (1/2)
?Plague Doctor - A potion specialist who can heal allies and blight foes from the back row.?Occultist - A wielder of dark powers and strong crit chance who's especially strong against eldritch creatures.?Highwayman - With pistol in one hand and knife in the other, the highwayman is exactly who you hope not to run into on the road.?Man at Arms - A tanky defender who can buff other allies with block tokens, keeping them alive since healing is a rare treat.?Leper - A frontline bruiser who knocks back enemies and gets blind tokens after big swings. May need glasses.
"If you go back to this whole idea of settling West, it's people trying to achieve a better or freer life than their options where they are," he says (the Oregon Trail reference wasn't a joke). "I think those motifs, and dunking the ring in Mount Doom, are so powerful because the end goal is worth the trials of the journey. I think that is really important. The journey is terrible. You are leaving safety and going towards the worst possible thing you could, because somebody's got to do it." If you want to buy MMoexp POE currency trade please visit https://www.mmoexp.com/Path-of-exile/Currency.html .