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It's no secret that Path of Exile has become one of my favorite games. Part of that is due to the intimidating depth of its item system and economy that makes Diablo 3 look like Baby's First ARPG, but the other component is how aggressively Grinding Gear Games ships out new expansions and updates. Last fall saw the introduction of five new acts followed up by a winter update that revitalized the entire endgame. Now, on March 2, Path of Exile is getting another update so big that lead designer Chris Wilson confessed he can't decide whether or not to call it a full-blown expansion. At first I thought he was being a bit cocky, but last week he walked me through all of the new features and, yeah, it's pretty big. Also it's Pokémon.
I choose you
Called Bestiary, this new temporary challenge league is probably one of the most robust leagues I've ever seen. Unlike the current Abyss league, which largely involves randomly stumbling upon demonic fissures and then killing everything that pops out, Bestiary is about capturing monsters and making them fight to create powerful crafting recipes.
For those new to Path of Exile, these leagues are temporary and require starting a new character. After their usual three-month life cycle, the league is either retired or incorporated into the main game and your character is transferred over to the permanent standard league, which is basically just the main game. Each new challenge league, however, offers entirely new systems that make leveling up a different experience each time.