The developers of The Red Strings Cover Image


The developers of The Red Strings

  • days
  • Hours
  • Minutes
  • Seconds

Drop Image Here OR Browse To Upload

Add answer
Create album
  • Feeling
  • Traveling to
  • Watching
  • Playing
  • Listening to
  • Happy
  • Loved
  • Sad
  • Very sad
  • Angry
  • Confused
  • Hot
  • Broken
  • expressionless
  • Cool
  • Funny
  • Tired
  • Lovely
  • Blessed
  • Shocked
  • Sleepy
  • Pretty
  • Bored
Upload Images
New Generate Image
New Generate Post
The developers of The Red Strings has not posted anything yet
Start date 20-Dec-2023 - 12:00
End date 21-Dec-2023 - 12:00
  • Description

    The developers of The Red Strings Club and Gods Will Be Watching are summoning forth another narrative-led adventure full of witty characters beholden to the questionable decisions I make for them. The Cosmic Wheel Sisterhood starts out with quite the setup for its tangle of choices: A witch exiled to an asteroid and stripped of her tarot deck after foretelling the doom of her coven decides to perform a forbidden ritual to summon a millenia-old Behemoth. Two hundred years of exile got a bit lonely, turns out.

    I got the chance to play a demo for The Cosmic Wheel Sisterhood, which starts off with a bit of banter between Fortuna and her new cosmic partner in mischief Abramar, a six-armed, dragon-tailed eldritch horror with a surprisingly informal vernacular. "I feel you," he says in commiseration with Fortuna's thousand-year sentence. "I had been imprisoned for 5402 years until you summoned me."

    As part of their contract, Abramar decides to help Fortuna build a new deck of fortune telling cards to replace her confiscated tarot. Answering Abramar's questions about my plans for the future—"Your answers will affect your fate. Dramatically," he warns—grants me energy for the four elements of air, water, earth, and fire. I spend those energy points by picking a background and symbols for a card in my new deck which I can customise by adjusting, flipping, and sizing each element to build an image to my liking.

    (Image credit: Deconstructeam, Devolver Digital)
    That's the majority of the demo I played: building an initial deck of four cards and using them to read Abramar's past, and then the future of a witch arbitration agent who shows up to check in on my exile. One of the cards I design is assigned the name "Transhumanism" with meanings of "introspection, yearning, passion, power," and when I draw it from my deck to read into Abramar's behavior I can either tell him it means he has a need to feel superior or that he's masking his depression. If you want to buy MMoexp POE currency trade please visit .